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#1 Immakinganaccountk

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Posted 07 August 2009 - 04:34 PM

Now that I've posted in 7 topics in a row, I'm going to make one. ok go.

Basically, I put a good few million hours into making a functional battle system not unlike what you'd find in Chimera Report ... or FFXII if you don't know what Chimera report is; however, the amount of trouble I'm going to have to go to to implement new monsters, add events to every map, etc. is pretty daunting and I see many people complain that ABS's are garbage. I really want to scrap it, but I'm really unsure because of how long it took me. ~Halp. I'm thinking of just having a really functional DBS.
How about no!? You are an idiotic version of a baboon.

#2 Mr Weird Guy

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Posted 07 August 2009 - 04:58 PM

You could try to learn how to use Game Maker instead. >_>
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#3 Immakinganaccountk

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Posted 07 August 2009 - 05:40 PM

I can use Game Maker. I've just been using RM2K3 for so long that I feel incredibly comfortable with it and can easily go about things, despite the fact that it lacks massively in functionality.
How about no!? You are an idiotic version of a baboon.

#4 EvilDemonCreature

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Posted 07 August 2009 - 06:04 PM

Yeah, but despite that. It would still probably take less work to "Learn Gamemaker + Make your entire game in gamemaker" than to "Write everything in RPGMaker to make a custom system work + Make the rest of your game in RPGMaker"

Because, I certainly know it would take less than a few million hours to learn GameMaker. But I reckon since you already put a few million hours into making this one system for this game, you might as well see it through so that the current effort isn't wasted. (I'm just saying if you want to do it again, it would save you time to learn a more robust game making program) I'd only keep working with it if you already feel that there is a good chance of the system working. If you don't feel like your system is even close, then I'd scrap it now to go with a well tailored DBS. Because it would end up taking a lot more time than you've already spent on it, and probably lead to a result that falls below your expectations.

#5 SupremeWarrior

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Posted 07 August 2009 - 06:57 PM

Who exactly said ABS's are garbage?

#6 Immakinganaccountk

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Posted 07 August 2009 - 07:06 PM

Many, many people from what I've read. Obviously I'm not going to go hunting for quotes.
How about no!? You are an idiotic version of a baboon.

#7 SupremeWarrior

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Posted 07 August 2009 - 07:07 PM

You know there are such things as good and bad! Not all ABS's are bad! Besides what do you expect when your using RPG Maker?

EDIT: If your worried about your work being wasted, then why not post a demo to see what kind of feedback you get, in which you can use to improve?

#8 the bloddy ghost

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Posted 07 August 2009 - 07:16 PM

You could make it in ika!

But you will probably hate the map editor. It is probably on the same level of crap as the gamemaker one. You could always just script your own and make it more like the RM2k3 one.

RM2k3 + ABS usually equals crap. But I've played a few which were okay. Still, you can make a better ABS game in another maker.

You could try RPG Maker XP.
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#9 Vanit

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Posted 08 August 2009 - 12:30 AM

Who exactly said ABS's are garbage?

I did. They're crap because 99% of the time the mechanic is kiting around monsters who just autofollow you. Not saying Immakinganaccountk's is bad as I haven't seen it. Break the mold, you can do it!
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
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#10 Neok

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Posted 08 August 2009 - 01:32 AM

Maybe you can just throw something quick together with it so that the work doesn't go to waste? That's what I've been thinking of doing with some projects of mine that've been collecting dust for years now.

#11 Clucky

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Posted 08 August 2009 - 06:17 AM

Well, if you spent so much time on it and you're reluctant to have it as your primary battle system, you could always implement it into your game as a form of minigame/sidequest somewhere. Like an arena or coliseum style event where the battles are in ABS format, I think that would be pretty cool, and you could have rewards for completing certain battles and have some form of extraordinary reward for completing the entire thing. That way your work wouldn't go to waste, in that you could still have a more publicly accepted primary battle system, but the ABS is always an option to players who want to try it.

#12 Vanit

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Posted 08 August 2009 - 12:03 PM

Well, if you spent so much time on it and you're reluctant to have it as your primary battle system, you could always implement it into your game as a form of minigame/sidequest somewhere. Like an arena or coliseum style event where the battles are in ABS format, I think that would be pretty cool, and you could have rewards for completing certain battles and have some form of extraordinary reward for completing the entire thing. That way your work wouldn't go to waste, in that you could still have a more publicly accepted primary battle system, but the ABS is always an option to players who want to try it.

If he feels that his ABS isn't be fun, it might be considered poor game design to implement it even as a side thing. I know I'd get pretty annoyed if there was an incredibly frustrating/dull minigame in an rpg that I felt obligated to complete due to the rewards. I'd either leave out the ABS or make the rewards trivial.
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
-Gutts

#13 SupremeWarrior

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Posted 08 August 2009 - 01:09 PM

I did. They're crap because 99% of the time the mechanic is kiting around monsters who just autofollow you. Not saying Immakinganaccountk's is bad as I haven't seen it. Break the mold, you can do it!

Maybe from the games you have played they are crap, but that doesn't mean that there aren't any good ABS's around.

Examples:




This was shown in the screenshot topic.

Immakinganaccountk you can try to maybe implement better enemy AI in your ABS so that it isn't so boring and crap and as vanit said don't just make them walk toward hero and move around randomly. Besides how are you going to have fun making games if you try to please everyone by making a really awesome battle system/Custom Menu or whatever.

#14 Vanit

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Posted 08 August 2009 - 01:46 PM

@SupremeWarrior: Aye, those are the styles I had in mind and neither of them require decent AI. Either you're long-ranged or tanking monsters in melee. Bad ABS' have you kiting in melee which is just aids to the face.
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
-Gutts

#15 Clucky

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Posted 08 August 2009 - 03:42 PM

If he feels that his ABS isn't be fun, it might be considered poor game design to implement it even as a side thing. I know I'd get pretty annoyed if there was an incredibly frustrating/dull minigame in an rpg that I felt obligated to complete due to the rewards. I'd either leave out the ABS or make the rewards trivial.

I didn't get the idea that he thought his ABS isn't fun from his post, I read that he was reluctant to use at as the primary battle system because of the community's general predisposition against them.

#16 SupremeWarrior

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Posted 08 August 2009 - 04:02 PM

Which is why I suggested he upload for us to try out.

#17 Immakinganaccountk

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Posted 08 August 2009 - 08:31 PM

Haha, I scrapped it, so that's not going to happen now. I have the pictures and what not still, but I scrapped it. I'm working on some pretty hardcore DBS customization (why can't I use pictures in battles it would make my life so much easier D:) To be entirely honest, it's a hobby and will always be a hobby. Ten years from now, sure, I might release something, but until then it's just to fill in time between monotonous grind and sleep. I like to pretend I'll release it some day to give me some direction, though.

As for the battle systems, pixel-based movement?
How about no!? You are an idiotic version of a baboon.

#18 SupremeWarrior

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Posted 08 August 2009 - 08:40 PM

You can still have a shitty abs if it has pixel based movement. I think your question should be, how to make battles more fun as well as making ABS's better.

#19 Lackeos

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Posted 12 August 2009 - 05:05 AM

Maybe from the games you have played they are crap, but that doesn't mean that there aren't any good ABS's around.

Examples:





HOLY CRAP




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