Megaman: Revenge of the Fallen Demo video
Posted 09 May 2010 - 01:34 PM
So far, its only of the intro stage. It however, displays the core mechanics of how the entire game works. Also if you look up Darkflamewolf (Wolfie) on facebook.com, you can find a photo album of what has been completed so far with the game. But to run it down, here is a feature list:
Megaman can walk, jump, shoot, climb, slide, and charge buster.
His upgrades he can acquire include Spike Guard, Recover Chip, Energy Balancer, Energy Saver, Super Recover, Super Armor, Exit Unit.
Rush upgrades include Rush Coil, Rush Marine, Rush Jet.
The name 'Revenge of the Fallen stems from the Robot Masters you'll be facing:
Centaur Man, Magma Man, Magnet Man, Pharaoh Man, Stone Man, Toad Man, Star Man, Spark Man, Tornado Man, Yamato Man and Knight Man. (yes that IS 11 bosses, one is a hidden boss) (Also, don't think because there were easy before, they'll be so again, I've completely changed their behaviors and patterns, they are much harder now!)
There are also Enker, Ballade and Punk who harrass you throughout the RM levels similar in nature to Bit and Byte from MMX3. (Specific midpoint rooms in each level)
Every RM level and a few Wily levels will have multiple branching paths and make full utilization of many of your weapons.
Roughly 20 levels total.
And for the record, this is ambitious however what is finished:
All Rush forms
Enemies (half of them)
And 1 and a 1/2 levels are finished
So basically, the hard part of the game (coding the mechanics) is mostly done. Its now just fun times making the game itself! So what do you all think? Good stuff?
Posted 09 May 2010 - 01:50 PM
Posted 10 May 2010 - 08:05 AM
Posted 10 May 2010 - 10:24 AM
Posted 10 May 2010 - 11:19 AM
Posted 10 May 2010 - 06:05 PM
Posted 11 May 2010 - 06:13 AM
If you're not gonna have new bosses, at least have new weapons. Like, have Yamato Man give you a melee attack, and Stone Man actually give you something useful.
Also, the score counter is pretty lame right now, up in the title bar (or whatever you want to call that). It should be on-screen, like in Mega Man 1.
Posted 11 May 2010 - 08:44 AM
As for your weapons, some will act in new ways. For example, Yamato Man's spear actually looks like one and it can get stuck in walls and be used as a temporary platform. Stone Man's weapon is now similar to a 'shield' type weapon except you can fire off the individual rocks as projectiles in the rough direction you'd like.
The score counter is only in the title bar temporarily. I did say this was a demo, right? So in the end, it will be on-screen ala MM1, which was the original intent.
Thanks for the comments!
Posted 11 May 2010 - 07:03 PM
Some examples can be seen at 0:22, 1:24, 2:50, and especially at 3:04.
Posted 15 May 2010 - 03:07 AM
Posted 19 June 2013 - 04:46 AM
Sorry everyone for the necro post, but I just recently stumbled across these forums again after a long time away. So it seems I should REALLY update you all on what I've been doing, so without further adieu, here are more videos in the order in which they were released about the game:
It has 20 levels, 18 of which are finished and 2 which are being worked on right now. 10 upgrades, 21 Tank pieces, 11 Robot Master Weapons, 3 MM Hunters to kill, and a super hard post-game challenge and a bonus boss thrown in there. The estimated release date is something this fall/winter 2013, before the 25th anniversary of MM ends. Its coming...soon!
Posted 20 June 2013 - 11:53 AM
I am making this in Game Maker Pro 8.1. It has been long in production, but we are finally starting to see the light at the end of the tunnel this year!
Posted 06 December 2014 - 02:30 PM
This was finally released on Nov 27, 2014 and ver 1.3 is out already. Go to rpgmaker.net and download it now.
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