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#521 Neuropath

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Posted 28 December 2014 - 04:38 PM

!!! color me intrigued !!!



#522 Carrion Crow

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Posted 30 December 2014 - 09:48 AM

In a completely horrible post-2014 Twitch.tv shitland kind of way, I would love to watch these things being made in real time. I'm not entirely sure how I feel about people streaming their development process since it removes a lot of the mystery that makes games special but I would definitely love to see the methods you're using to make a myst-em-up.
 
p.s. Also hello I am writing a thesis/I am dead. Will resurrect and make games soon. 
 
p. p. s. I miss you guys don't disappear before I can make games again

#523 swordofkings128

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Posted 01 January 2015 - 08:43 PM

thanks! :D i'll give a much more in-depth explanation later on(maaaybe a video??), but basically the key is just making everything low-poly and using procedural textures(oh yeah and of course, perfect ray-traced reflections!). all images in the game have to have their colors indexed, which is done in photoshop. usually indexed to 64 colors. i wrote a lot of custom functions in AGS to make things like turning around(4 directions), changing rooms, and even simulated load times easy to do.

here's another pic:

mock_dinnertime_64c.png

just finished all the renders for this area...

#524 Urotsuki

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Posted 04 January 2015 - 12:25 AM

reminds me of Necrobius, called by many "the western eastern mind"... pic



#525 Neuropath

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Posted 06 January 2015 - 03:33 AM

reminds me of Necrobius, called by many "the western eastern mind"... pic

 

 

WHOA MOMMA, talk about a hot tip, thanks pal!  I gotta look into this



#526 swordofkings128

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Posted 07 January 2015 - 06:27 AM

reminds me of Necrobius, called by many "the western eastern mind"... pic

ah yes! I haven't played Necrobius, but it is one of these exploring type games that I've drawn inspiration from. but I don't think my game will be quite as out-there. EM and Necrobius have a lot of text. you see, there will be no text from characters(or any real "characters" in the traditional sense), no straight-forward explanation on the story... story telling im going to try to keep 100% visuals(except for the in-game operating system on a computer) but what im really going for is immersion... like as if -you- were entering another world, exploring around, how it might feel to be swimming around in a fish bowl with a gold fish... or exploring the inside of a bag of potato chips.

anyway, here's some more stuff. ive learned how to make an armature and parent it to a mesh, so now my models can be rigged! :D here's a giraffe:

learning_to_fly.png

man and after all that text, might as well post another image!

volcano_3.png

#527 Carrion Crow

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Posted 10 January 2015 - 09:35 PM

I've got a new graphics tablet so I'm inspired.

 

coolscreenie.jpg



#528 denzquix

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Posted 10 January 2015 - 10:21 PM

++very nice work...

#529 scoby

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Posted 11 January 2015 - 03:43 AM

aiyee, love the grime



#530 Dookie

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Posted 11 January 2015 - 08:13 PM

Any other Blurred Lineheads around here? Contact me. You too, Lysander, wherever you are.

 

0008.PNG0001.PNG0002.PNG0006.PNG0004.PNG0005.PNG

 



#531 Carrion Crow

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Posted 12 January 2015 - 10:55 AM

Holy moly! I am going to have to get more information on this! Do you intend on making Line's End yourself? I would be amazed if Lys actually re-appears after all this time. Didn't he make ABL during a summer off in law school or something? (vague hazy memories here).

You're doing the lord's work anyway. Keep us posted!

#532 Dookie

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Posted 12 January 2015 - 07:31 PM

I have intentions on trying to complete the entire game, and my forge my own interpretation of a Lines End. I will stop making the game at Lysanders request or if he wants to fill me in on the ending that would be great.

 

I doubt he'll resurface at this point, lines end was due out in winter 2003 so its 12 years late.

 

Anyone here who has intimate knowledge of A Blurred Line please contact me, I'd like to discuss theories and possibilities for the third part.



#533 fucked up wastoid

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Posted 13 January 2015 - 11:16 AM

You should "blur the lines" of any official story explanation for what happens by having Line's End rely very heavily on branching paths and "choose your own adventure"-type segments like Lashe City in Part 1. I have no idea why Talan would end up destorying the Catch Colony in the game's intro, so might as well come up with several possibilities and let the player decide.



#534 Dookie

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Posted 13 January 2015 - 06:34 PM

I have a few ideas of where the story was going. If anyone on here has knowledge of the plot in ABL PM me I'd like to bounce some ideas around.

#535 fucked up wastoid

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Posted 15 January 2015 - 09:25 PM

My pet theory is that the Advocate AI program/virus thing spreads to the Catch Colony, threatens all life on the planet, Talan destroys it, and the rest of humanity abandons technology in favor of a pastoral/commune lifestyle similar to that seen in Paradise in part 2.



#536 Dookie

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Posted 22 January 2015 - 01:39 AM

One thing I always hated graphically about A Blurred Line, besides almost everything, was the custom menu. Working on my update of that.

compare.PNG
compare2.PNG<br />
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Someone fucking talk about A Blurred Line with me, god damnit.</div>



#537 Carrion Crow

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Posted 23 January 2015 - 10:13 AM

Are you keeping the music the same?

#538 Dookie

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Posted 23 January 2015 - 05:57 PM

As of now yes. But I am making judgment calls and replacing some tracks I dont like or think don't fit

 

ABL_Title.PNG all_facesets.PNG



#539 Kaworu

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Posted 06 February 2015 - 08:12 PM

I have returned to gamemaking. Well, I returned last year to the creation of these video games, but like, got bored and gave up. But hey! I made a soundtrack album and stuff, so wasn't all a waste of time.
I'm back in the saddle for a while, maybe getting some kind of BASIC SYSTEM down this time. Who knows??
Idea wise, it's based on elements of Chinese mythology and classic tales mixed into a new fantasy world.

As is par the course these days, the graphics will be custom. I'm going for the pre-rendered style, and using Makehuman for the basic human shape. This screen is just a simple example of the style I'm now going for. Ignore the lazy 2 minute map, just needed some decoration.

nakedpeoplee.png

Here's some more, showing off some of the tiles. Made using stock photographs, museum websites, and my own photos (Them red bricks weren't red, and were a building next to Hitler's bunker... :o )

 

testiiinnggg.png

New IKEA Ming China collection. Some of the lovely furnishings avaliable for your home now!

insidehouse.png

So yeah, None of these are FINISHED SCREENS so sorry for ignoring the title of the topic really. Just wanted to...
A: Prove I'm still alive and haven't forgotten about you lots
B: Demonstrate my love for the often ignored and ridiculed joy of Pre-Rendered sprites. Fuck off you pixelfiends, they're great.
or..
C: Having people view these images of my workings will somehow set it in stone as something that really exists, and so may lead me to work on it, to justify it being worth posting here.
Or...
D: All of the abov.e

Also, if anybody knows any other free LAZYPEOPLE 3D MODLING stuff like Makehuman (Where you don't need to know anything about stuff to use) then please let me know. Otherwise I'll have to use SPORE to design the monsters or something... ugh.


Anyways I'll likely give up on this, but if it inspires me to make another album worth of soundtrack music, then it's worth it!
Here's some music.



#540 Vellfire

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Posted 09 February 2015 - 06:31 AM

That looks really sweet Kaworu, you should i.m.o. Not Give Up On It

 

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