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#41 dada

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Posted 26 December 2010 - 12:04 AM

Man those are tiny doors.


#42 Eltee

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Posted 26 December 2010 - 12:06 AM

how can i ever fit doors on a single square??? oh lord

#43 15312

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Posted 26 December 2010 - 07:44 AM

Man those are tiny doors.


Yes they are, but in the next scene is a large naval vessel with the interior. Like this:

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#44 Dr. Ears

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Posted 26 December 2010 - 10:56 AM

Wait, what? So the inside of the boat is at least twice the size of the outer?

That's fucked bro.
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#45 tuxedo marx

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Posted 26 December 2010 - 10:57 AM

different ship

#46 15312

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Posted 26 December 2010 - 11:51 AM

Wait, what? So the inside of the boat is at least twice the size of the outer?

That's fucked bro.


I know, but find the same chipset on the inside of the boat is quite a difficult task. And this is just like the world map and maps. A ship in port on a ship, you must get a hero.
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#47 tuxedo marx

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Posted 26 December 2010 - 12:26 PM

the outside and the inside of the RTP ship are on the same chipset iirc

incidentally if you're using RM2k3 you have the wrong one! i had the 2k3 version uploaded on gaming world but... :(

#48 DS

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Posted 26 December 2010 - 03:15 PM

montai that art style is interesting, it reminds me of something but i can't think what

the style instantly reminded me of limbo

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it also reminds me of that one flash game where you get these messages which tell you what to do or what not to do like do not jump or fall down to that pit etc. and it's up to you whether you follow them or not. i don't remember the name of the game though.

anyway, those screens look cool i love the style.
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#49 15312

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Posted 27 December 2010 - 03:48 PM

the outside and the inside of the RTP ship are on the same chipset iirc

incidentally if you're using RM2k3 you have the wrong one! i had the 2k3 version uploaded on gaming world but... :(


I made a small change to make it fit better.

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#50 Dr. Ears

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Posted 27 December 2010 - 10:21 PM

That's better, but the next thing you should alter is the horizontal bridge, as it looks entirely flat as if we're viewing it birds eye. You need to show a little bit of the side of the bridge for it to look a little better.
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#51 15312

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Posted 28 December 2010 - 05:33 PM

That's better, but the next thing you should alter is the horizontal bridge, as it looks entirely flat as if we're viewing it birds eye. You need to show a little bit of the side of the bridge for it to look a little better.

Better?

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#52 Dr. Ears

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Posted 28 December 2010 - 10:36 PM

Yeah, that's better man.
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#53 Ragnar

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Posted 30 December 2010 - 06:36 PM

wait I thought The Dude's game looked like Limbo not Montai's wtf

but yeah Limbo but the FEEL reminds me of like ghostly memories of playing Castlevania clones. I expect the guy to leave the house with a CHK CHK CHK sound or whatever (NES white noise fart sounds)

please don't have the game be all CAVES like that flash game from a while back

subliminal Castlevania with that cross on the roof of the house

but yeah please keep visual interest by having diverse environments in that style not just STALAGTITES however you spell it

#54 Parker

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Posted 31 December 2010 - 12:40 AM

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I made some maps for an RM2k3 Azulea prequel. Working with Nessiah on this one, hope to get a demo out in January.

really love the colors, but the tiling looks really awkward at the bottom of the screen, the top of the ceiling (not sure how to explain that). Looks really, really bad actually. Fix that up, and that would be a really nice looking screenshot.

#55 Ocean's Dream

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Posted 31 December 2010 - 06:34 PM

Hmm, not exactly sure where you mean, but I think I can ask someone for help on that. I'll fix it up a bit later then!

#56 15312

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Posted 31 December 2010 - 07:30 PM

really love the colors, but the tiling looks really awkward at the bottom of the screen, the top of the ceiling (not sure how to explain that). Looks really, really bad actually. Fix that up, and that would be a really nice looking screenshot.

I think, he meant it in the red squares. These transitions between graphics on the walls.

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#57 15312

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Posted 31 December 2010 - 11:01 PM

Sorry for  Double Post but
HAPPY NEW YEAR 2011 From Czech Republic.

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#58 Dust

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Posted 01 January 2011 - 07:27 PM

I think, he meant it in the red squares. These transitions between graphics on the walls.

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I noticed this too. Mainly the one at the center of the bottom with the curly wall parts. The other ones are fine. It's certainly not  terribly, but just something that needs to be polished up a little bit.
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#59 skarik

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Posted 03 January 2011 - 07:16 PM

Taking a break from the FPS.

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Working again on my ship shooter, Electric Bloom. Making the game more of a strategically tanking damage shooter instead of a dodge everything shooter. At a lot of points, there are about 20 or so enemies onscreen, and killing them all at once would kill you. Super simple at the moment: got a big thing, use the assault to kill it fast; got a lot of things, use the scatter to slow down the kills.

Edit: Oh, and the Wiimote support is much better now imo

Edit 2: Damn I can't get on the IRC because I'm home for the holidays and my dad blocked IRC's on account of my little brother. What is the world coming to, 10 years olds on IRC's

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#60 nickmasterx

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Posted 04 January 2011 - 08:44 AM

Pigman Planet, Mud Metropolis City
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A Mud Buggy
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