
Dump topic for stuff thecatamites/bonzi_buddy/etc. might like
#21
Posted 21 January 2011 - 06:48 PM
http://www.coverbrowser.com/top/weird
#22
Posted 21 January 2011 - 06:49 PM

I love this hobby - stealing your mother's diary
BRRING! BRRING!
Hello! It's me, Vellfire! FOLLOW ME ON TWITTER! ... Bye! CLICK! @gidgetnomates
#23
Posted 21 January 2011 - 07:32 PM
ahhhahahahahahahguys do you think this video is pretty lol or is it just me
thanks for this, i love it
#24
Posted 22 January 2011 - 03:25 AM
Yeah apparently for a while sales dropped like 70 percent or soemthing and half of the issues that were sent out got sent back to DC because they couldn't sell, and basically the writers didn't give a shit. They considered dropping Batman entirely at one pointI remember I saw a webpage somewhere where they had the Superman/Batman comics you DON'T hear about where the writers absolutely didn't give a shit or something and there were like 12 issues with various combinations of Superman/Lois Lane/Jimmy Wales turning into a baby SUPERBABY
http://www.coverbrowser.com/top/weird
#25
Posted 23 January 2011 - 10:46 PM
batman turns into a saw
ahahah hell yeah. suddenly batman begins to sing a weird song...
also i had never heard of this game before but drakkhen looks amazing http://www.flyingome...oddities33.html


When you beat the game, you'll see that one of the programmers, Osamu Tani, signed his name in the end credits with a statue of a guitar. However, if you finish the game with any dead party members, an extra guitar will appear for each member.
ahahah yessss this is amazing
I have seen a little punk rocker head sometimes appear in the end credits in place of one of the guitars! I do not know the conditions for getting the punk rocker face to appear, so I was unable to get a screen capture of it. I do know that the number of living party members at the time you talk to the four dragon gods to end the game determines the number of guitars, because I have tested it many times. Also, none of these guitars can be seen during the actual game, even though they're shown on the desert background.
aaa

i should maybe have posted it in the hyrule field thread because i guess this sort of incredibly crude MODE 7 or whatever it was experiments also involved just a really basic / abstract motion effect. drifting into nostalgia again but i remember playing a friend's completed copy of secret of mana and just being endlessly fascinated by the part where you can explore a big mode 7 map on a flying dragon. there was also a MANA FORTRESS / TECH FORT floating in the sky which disappeared with a crack of thunder when you tried to get too close. okay i'll stop now.


#26
Posted 24 January 2011 - 07:10 PM
also the icon of the guy with blank expression and giving "V" sign in the corner upsets me
maybe it just reminds me too much of monster party
I rented Drakkhen once but I don't think it was a very good game, you basically just have no idea what to do at all. I can see why Dragon Quest had so much success as the antithesis of games like Drakkhen/various other dungeon crawlers where progress is signified by THE WALL GRAPHICS CHANGE
that screen with the guitars/beach though is really beautiful. Tropical sort of environments in random europe-y RPG settings always get to me

[img height=476 width=639]http://ps2media.ign.com/ps2/image/article/550/550769/dragon-warrior-viii-20040924001523694_640w.jpg[/img]
or maybe just Dragon Quest does it well haha I remember in Breath of Fire TUNLAN or whatever it was called was kinda shit
or right yeah we should make a Drakkhen-type game but make it actually possible to find your way around/make it an actually fun game where your actions seem meaningful
#27
Posted 24 January 2011 - 07:46 PM
I love this hobby - stealing your mother's diary
BRRING! BRRING!
Hello! It's me, Vellfire! FOLLOW ME ON TWITTER! ... Bye! CLICK! @gidgetnomates
#28
Posted 24 January 2011 - 08:03 PM
#29
Posted 25 January 2011 - 12:03 AM
Idk what is better, the SHOCK WARNING!!!! message or the actual game over clip.
I love this hobby - stealing your mother's diary
BRRING! BRRING!
Hello! It's me, Vellfire! FOLLOW ME ON TWITTER! ... Bye! CLICK! @gidgetnomates
#32
Posted 26 January 2011 - 05:32 AM
CONFUSING AND/OR NOISY GAME:
Faceball 2000
Caverns of Khafka
Friday the 13th
RELICS (FDS)
RELICS (PC-9801)
Also, I found this site a few years ago and it's a fucking treasure trove of old Japanese adventure game screens: http://oldavg.blog.shinobi.jp/
#33
Posted 29 January 2011 - 06:22 PM

#34
Posted 29 January 2011 - 06:34 PM
Also, I found this site a few years ago and it's a fucking treasure trove of old Japanese adventure game screens: http://oldavg.blog.shinobi.jp/
http://oldavg.blog.s...i.jp/Entry/102/ this is like one of gz's potato games! the secret origins of hiratio...
those are all really good videos too. i especially liked faceball 2000 because it looked like something which would come preinstalled with a windows 95 school computer, just like that screensaver where you wander through a 3d sewer and there is some kind of rat monster thing wandering through as well that the camera glimpses occasionally while walking through the maze and also that one game where you collect differently coloured microchips. also in the related videos it gave me 'X' which looks excellent
Tropical sort of environments in random europe-y RPG settings always get to me
yeah i feel the same way! like that first screen you posted seems ridiculously evocative and romantic to me for some reason.
#35
Posted 29 January 2011 - 07:59 PM
nm I am gonna sum it up via this bgm from rhapsody, it more or less is this feeling of like...the sort of thing you expect from the fantasy genre when you're a kid. this is a proper Fantasy Forest. i do not see this very often anymore at all, barebones fantasy seems too mixed in with other things nowadays i feel
links are so hard to see in this skin can we make them darker or something until we have our own skin? i'm gonna start bolding them manually.
I love this hobby - stealing your mother's diary
BRRING! BRRING!
Hello! It's me, Vellfire! FOLLOW ME ON TWITTER! ... Bye! CLICK! @gidgetnomates
#36
Posted 29 January 2011 - 08:17 PM
X was a game Nintendo made with Dylan Cuthbert and they collaborated on Star Fox right after that. I have no idea why it never left Japan, especially since Nintendo could have sat on it 'till '93, when their only really big GB release was Link's Awakening.
also in the related videos it gave me 'X' which looks excellent
Faceball's preincarnation as MIDI Maze, which suffers from a lack of Smiloid voice clips
Faceball for Game Boy with awesome comment:
Last Survivor for FM TOWNS MARTYI was the producer on this game. The comments on the framerate are a sore point for me...When we originally designed this game, it could handle up to 16 players using a custom-made token ring cable. The frame rate with up to about 8 players was pretty good, but sucked at 16...? We were going to package the cables with the game, but Nintendo insisted we support their Satellite 4 player hub even though it was a piece of poo. Framerate dropped big time. Ah well, such is life.
pops up on youtube when you search for Faceball and I can see why. Looks pretty rad. Bet you'd find a lot of weird shit you'd never heard of if you went digging through the FM TOWNS library.
best video I found for Tobal No. 1's Quest Mode, which is the most abstract/alienating thing I can ever remember Square doing. 1995: look at the lush sprite art we can produce after more than a decade of developing 2D games. 1996: please navigate a Gouraud-shaded maze suspended in an infinite black void.
Tecmo's Deception, one of the best games on the PSX even though it's kind of terrible to play--I think the save consumes an entire memory card, the load times are some of the worst on the console, and the everything has that slow, floaty, "underwater" feeling. This was followed by Kagero: Deception II, which refined the basic mechanics but dropped the more ambitious systems (in Deception 1, you can spend resources to create custom rooms and change the floorplan of your castle, collect corpses to make monsters, etc.) That wall of darkness hiding the limited draw distance gives everything a creepy, claustrophobic feel. I love how sparse everything is--you have big, ornate castle rooms that only contain a couch, a fireplace, a chandelier. The sound design works, too. Everything echoes, sounds like it's happening in an empty stone chamber.
The sequels dropped all the Satanic references this game had. You're working for Satan, pentagrams keep showing up. If I recall correctly, there's a speed powerup that's depicted as a pair of shoes with pentagrams on them. Satanic Converse. Fucking great.
#37
Posted 29 January 2011 - 09:56 PM
best video I found for Tobal No. 1's Quest Mode, which is the most abstract/alienating thing I can ever remember Square doing. 1995: look at the lush sprite art we can produce after more than a decade of developing 2D games. 1996: please navigate a Gouraud-shaded maze suspended in an infinite black void.
let me walk through the back area of a mall with all the lights shut off holding two loaves of delicious Panera bread
Tobal 2's quest mode looked better I seem to remember? Like it had REAL LOCATIONS and stuff
I remember Game Informer acting like Tobal 2 was BEST THING EVER back in the day
the way the NPC 3d models move is kind of weird and arcane and disturbing
the Tobal series in general is like just mash some random Toriyama shits together and hope gameplay will be the glue that holds it together as a cohesive experience
it's like echoes of Dragon Ball Z plus random Final Fantasy 7 Midgard-ish settings
ahaha
apparently Tobal 2 has 200 characters or something?
I'm going to make a song called FM Towns just because it's such a rad name
gah Tobal series is amazing though how much random Toriyama stuff can we compress into one game and pretend they are related things/before it just implodes into itself
#38
Posted 30 January 2011 - 01:07 AM
I get a similar feeling with like....regular forest areas in some older RPGs. It just gives me this feeling of really like CORE traditional fantasy. Like I mean nowadays it all feels like steampunk or anime or w/e stuff but some older RPGs you go into a forest and you think WIZARDS AND DRAGONS AND KNIGHTS AND FAIRIES MAGIC SPELLS FUCK YEAH. I am too terrible at explaining this.
nm I am gonna sum it up via this bgm from rhapsody, it more or less is this feeling of like...the sort of thing you expect from the fantasy genre when you're a kid. this is a proper Fantasy Forest. i do not see this very often anymore at all, barebones fantasy seems too mixed in with other things nowadays i feel
links are so hard to see in this skin can we make them darker or something until we have our own skin? i'm gonna start bolding them manually.
trying to figure out whether Chrono Trigger forest theme is like the perfect example or completely subverts/manipulates those feelings
#39
Posted 30 January 2011 - 01:20 AM
trying to figure out whether Chrono Trigger forest theme is like the perfect example or completely subverts/manipulates those feelings
This is p. similar yeah
I love this hobby - stealing your mother's diary
BRRING! BRRING!
Hello! It's me, Vellfire! FOLLOW ME ON TWITTER! ... Bye! CLICK! @gidgetnomates
#40
Posted 30 January 2011 - 02:52 AM
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