alternate version of the rebels' secret fridge...
Can I just start by saying that your theory of the paranoid fish coupled with the shark toy *was* excellent. It was never planned at all that! But now you've said it - it is blindingly obvious that THAT *should* be a puzzle in its own right?!
How on earth did we as developers miss THAT?! I actually had them shark / monkey toy grabbers on my desk at work irl!
I'll just have to pretend that we WERE going to put that in as a puzzle - but that it would be FAR too sensible! We were too busy coming up with REAL puzzles such as stealing some frozen food, wrapping it up in a towel to then smash a washing machine door to rescue a rat! Haha!
hahaha!! thanks for clearing that up for me! amazing
okay, how about this one... in the Ordinary Outpost labs there are two locked rooms. you get into the first one (forensics lab) by freeing the tortured prisoner, who runs about smashing in windows. inside a cabinet in the forensics lab, there's a pair of keys hanging up:
one key gets you into the second locked room, which has an locked cupboard inside it, unlocked with the other key (it's empty):
it's a nice room (love that skull poster) but there seems to be nothing you can do/learn here... well you can pick up one of the CDs, but then you can do that from the mad scientist's desk outside, and the CD doesn't seem to have any use in the game anyway...
so my theory here was that you could choose to hide the unconscious body of the prisoner in the cupboard rather than dragging him to the ZoomToob and sending him back up to the Processing floor, and this decision would maybe have an effect on what happens later in the game... or if not, maybe you would have to hide yourself in there... do you have any memory of something like that?