Jump to content


Photo

Unravelling the Secrets of "Normality" (1996)

ANALYZE

  • Please log in to reply
115 replies to this topic

#101 Broken Pencil

Broken Pencil

    Newbie

  • Members
  • 4 posts

Posted 03 August 2014 - 04:26 PM

Oh yeah... Smart.

 

Also, has anyone ever tried ripping the sky texture? I want to use it for a video in a program.

(3d movie maker)

EDIT: I think we're going to need denzquix. I'll PM him.


"Spoo-eee!"


#102 denzquix

denzquix

    Advanced Member

  • Salty Members
  • 624 posts

Posted 03 August 2014 - 04:39 PM

Here's the sky texture from Kent's apartment:

4l1mfZo.png?1

#103 Broken Pencil

Broken Pencil

    Newbie

  • Members
  • 4 posts

Posted 03 August 2014 - 04:53 PM

Thank you!

:D

EDIT: Messed around with the thing a bit, and...

http://liambrocklehu...ity skyline.pdn

It's a paint.net file, with layers of the buildings, sky, and cloud.

 

decided to make something:

syline%20edit%201.jpg

 

You can download the PDN file here:

http://liambrocklehu...line edit 1.pdn


"Spoo-eee!"


#104 denzquix

denzquix

    Advanced Member

  • Salty Members
  • 624 posts

Posted 16 December 2014 - 10:33 PM

been adding a bunch of stuff I found for this thread to The Cutting Room Floor wiki:
 
http://tcrf.net/Normality
http://tcrf.net/Proto:Normality
http://tcrf.net/Prerelease:Normality

#105 bonzi_buddy

bonzi_buddy

    Kaiser

  • Salty Members
  • 2945 posts
  • Locationswimming, with my obv. blue towel on my neck

Posted 17 December 2014 - 06:08 AM

:O Wow! Our very own denzquick is famous! A-autograph p-please. 



#106 Crowley9

Crowley9

    Member

  • Salty Members
  • 11 posts

Posted 02 February 2015 - 04:22 AM

Any progress in the video format front?

Also, hello, fellow Finnish person above!



#107 SkaZz

SkaZz

    Newbie

  • Members
  • 1 posts

Posted 27 July 2015 - 08:03 PM

Hi,

can you help me to traslate this game into spanish? Years ago, a friend built for me an app for change LANG.DAT. But I need modify fonts and graphics with text. Can you built an app for decode/encode files?

 

Thanks :D



#108 Crowley9

Crowley9

    Member

  • Salty Members
  • 11 posts

Posted 20 October 2015 - 06:41 PM

And now, a stubborn attempt from me to keep this alive.



#109 EdvardPedersen

EdvardPedersen

    Newbie

  • Salty Members
  • 1 posts

Posted 14 April 2016 - 10:01 PM

I just started implementing some of this stuff for fun, you can see the progress at https://github.com/E...en/NormalityLib (not very far along yet).



#110 denzquix

denzquix

    Advanced Member

  • Salty Members
  • 624 posts

Posted 17 April 2016 - 04:07 PM

That's great, thank you!

#111 Crowley9

Crowley9

    Member

  • Salty Members
  • 11 posts

Posted 13 May 2016 - 03:18 PM

Progress, excellent!



#112 elvisish

elvisish

    Newbie

  • Salty Members
  • 2 posts

Posted 27 April 2018 - 08:41 PM

Normality is one of my favourite games of all time, I've played it ever since I got it brand-new back in '96 when I was 9, I absolutely still love it to this day! Is there a full resource viewer available to view textures, sounds, midis and dialogs? Would love it if the devs want to come back and tell some more stories of the development days!



#113 denzquix

denzquix

    Advanced Member

  • Salty Members
  • 624 posts

Posted 03 May 2018 - 01:38 PM

I did start doing a browser-based extractor tool a while ago:

https://radishengine...io/denormalize/

...drag and drop a MGL or DAS file from the "MAPS" folder onto the drag and drop zone to see extracted sprites and textures.

Unfortunately there are some things that I don't think have an extractable file format, it seems like they could have been hard-coded into the game.

#114 elvisish

elvisish

    Newbie

  • Salty Members
  • 2 posts

Posted 07 May 2018 - 02:20 PM

I did start doing a browser-based extractor tool a while ago:

https://radishengine...io/denormalize/

...drag and drop a MGL or DAS file from the "MAPS" folder onto the drag and drop zone to see extracted sprites and textures.

Unfortunately there are some things that I don't think have an extractable file format, it seems like they could have been hard-coded into the game.

Absolutely incredible! I'm having such a great time looking through the textures, love the little descriptions. Could this extractor be downloaded as either an exe or whatever it was written in (.py or a java script)? Just in case the site ever goes offline it would be amazing to have this tool available for generations to come! :happy: Besides the main text font, I'm also keen on seeing the other font files that are in the GFX folder if they're ever possible to be read, I guess those would be for the menus?

PS: Would be great if the filenames could correspond to the material name for saving! (which I did with a browser downloader)

#115 denzquix

denzquix

    Advanced Member

  • Salty Members
  • 624 posts

Posted 11 May 2018 - 09:14 AM

It's a pure JavaScript application, so it runs entirely in the browser and doesn't require any special server-side stuff, it only needs static files. It's also a public GitHub project, so you can download a snapshot of all the files as a ZIP: https://github.com/r...hive/master.zip

 

I finally took a look at the fonts. They are MGL-compressed in the standard way, but the actual data is raw pixel data. That means there's no way to tell how big each character is supposed to be, so there's no easy way to display the characters in a sensible way.

 

What I did instead is import the decompressed font data into GIMP as "Raw image data" doing trial-and-error with different widths until it looked right. So, here are the Normality fonts as four (very very tall) PNG images:

 

https://imgur.com/a/CMPR3qZ



#116 Ragnar

Ragnar

    Advanced Member

  • Salty Members
  • 11205 posts
  • Location[color=red][size=25pt][B]??????[/B][/size][/color]

Posted 13 May 2018 - 07:08 PM

wish I had as much devotion to rando projects as you guys have *looks at 100+ releases on Bandcump* o-oh







Also tagged with one or more of these keywords: ANALYZE

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users