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iconic game archaeology: miscellaneous artifact pile [image heavy!!]


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#1 denzquix

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Posted 21 June 2013 - 01:18 AM

so, this thread is about lookin back at the history of relatively well-known game franchises then digging up weird & wonderful peripheral stuff that even an enthusiastic fan of the game(s) might never've seen/heard about....

it is kinda generalized extension of my Amiga Worms Level tumblr & Bubble Bobble: The Adventure thread

#2 denzquix

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Posted 21 June 2013 - 01:19 AM

Exhibition I: 1uK9lu3.jpg

 


this animation, created in 1989 by Mike Dailly & Gary Timmons...

Kr8entx.gif

...was the inspiration behind the original Lemmings (1991) - read more here...
 

after the game came out, fans started creating their own lemming anim loops

here are some of them

 

drpWaMf.gif-DCiAuDn.gif

 

DW0hZ8u.gif-yrbiQYh.gif

 

RmflKw5.gif-uVYqDGL.gif

  

 

 

 



#3 denzquix

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Posted 21 June 2013 - 09:26 AM

Exhibition II: [Silly / Super] Putty [Moon]




 

gyUuBCb.jpg

 

"Putty In The Style Of Sam Peckinpah"
by Putty co-designer Phil Thornton, for Amiga Power #18





Putty's "Too bad, juuust missed it!" was a sound sample from 1944 Tex Avery cartoon, Screwball Squirrel:

http://www.dailymoti...om/video/x3qnom (02:50)




for the SNES edition, it seems the residents of dazzledaze villas were forced to clean up their act & ditch some dirty habits before putty could get that coveted nintendo seal of approval...
 

0RT9FOD.gif-bxfLaXV.gif

 

KHe7oP4.gif-b6RV1KV.gif

left: amiga, right: snes



#4 denzquix

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Posted 21 June 2013 - 11:56 PM

more lemmings-related...

1992 "Terminator"-themed teaser trailer for Lemmings II


1994 raytrace art titled "Revenge"

Revenge.jpg



#5 denzquix

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Posted 22 June 2013 - 12:03 AM

speakin of raytraced stuff, the classic 1991 Pacman With Angry Eyebrows & Flared Nostrils by Ville Saari:

4Qir1By.jpg



#6 JMickle

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Posted 04 July 2013 - 11:35 AM

those lemmings animations are super interesting!! (though very grim haha)



#7 denzquix

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Posted 05 July 2013 - 06:11 PM

names/acronyms considered by microsoft for the original 2001 xbox

MAX: the Microsoft Action EXperience
AIO: the All-In-One
MIND: the Microsoft Interactive Network Device
FACE: the Full Action CEnter
MITH: Microsoft Interactive THeatre
XON: EXperience Optimised Network
MVPC: the Microsoft Virtual Play Center
TAC: the Total Action Center (discs/games could be called TACs?)
MARC: the Microsoft Action Reality Center
LEX: Live Entertainment EXperience
M-PAC: the Microsoft Play & Action Center
RPM: the Real Performance Machine
MOX: Microsoft Optimal EXperience
E2: Extreme Experience
MTG: Microsoft Total Gaming
VIP: Virtual Interactive Player
PTP -or- P2P: Powered To Play
VIC: the Virtual Interactive Center (disks/games could be called VICs?)
MARZ: Microsoft Active Reality Zone
TSO: Three, Six, Zero
EHQ: Entertainment HeadQuarters
O2: Optimal Ozone -or- Optical Odyssey
MIC: Microsoft Interactive Center
R&R: Reality and Revolution
MEA: Microsoft Entertainment Activator
AMP: the Active Microsoft Player
VPS: the Virtual Play System
MAP: Microsoft Action Play
MEGA: Microsoft Entertainment & Gaming Attendant -or- Microsoft Entertainment & Gaming Assembly
CPG: CyberPlayGround
VERV: Virtual Entertainment & Reality Venture
OM: Odyssey of the Mind
P2: PowerPlay
IS1: the Interactive System-in-One
MET: Microsoft Entertainment Technology -or- Microsoft Entertainment Theatre

#8 denzquix

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Posted 05 July 2013 - 07:29 PM

All Night Nippon Super Mario Bros. (1986) was an officially-sanctioned ROM Hack of the original Super Mario Bros. for the Famicom Disk System
 
 

nOaFkWJ.gif

XhrVGIb.jpg

 
 
it was created as a contest prize for the listeners of a late-night radio show in Japan

NEbtZfF.jpg
cover art for ANNSMB




Super Mario Bros. Special (1986) was a officially-licensed sequel to Super Mario Bros. created by "HudsonSoft" & exclusive to the NEC-PC8801/Sharp X1 series of Japanese home computers
 

H6P5rDb.gif


it was 1-player only (no Luigi!!) and borrowed elements from the original Donkey Kong & (non-Super) Mario Bros. arcade games, and had a power-up very much like the P-Wing that turned up later in SMB3
 

8961a5J.pngX7CTqnD.pngZNDXi4e.pngj9ye2kU.pngLui94Cb.png





but enough about officially-licensed stuff... let's see some various bootleg marios created for long-defunct home computers...
 

XuRG0Av.pngfaVvPPh.pnggpGNI1H.gifpYf6cvW.pnggq8Ij3Y.png7edpxLS.pngddElLQ6.png



#9 denzquix

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Posted 09 July 2013 - 10:35 AM

nerds attempt to engineer fixes for notoriously broken games:

#10 JMickle

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Posted 09 July 2013 - 12:57 PM

i want to put killscreens in my games.

 

also attract modes



#11 denzquix

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Posted 18 July 2013 - 01:26 PM

great bit of unauthorized strategy guide cover art:

FDteTOP.jpg

(from vgjunk blog)

#12 Carrion Crow

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Posted 18 July 2013 - 05:25 PM

There's something kinda sinister about those Lemmings animations. Something about the necessity of death in computer games and their related media. Something...



#13 denzquix

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Posted 19 July 2013 - 11:52 AM

some of some apparent real-world reference materials for the original Silent Hill (from the site S.H. Resort / posts by SilentHillForum.com user Giromancy):

Garden City, New York:

O0kwQL7.png


Dallas, Texas:

uF7m8pn.png


Chiefland, Florida:

NnHNGil.png


school front & posters from Kindergarten Cop (1991) / Astoria Elementary School, Oregon:

PPbof5F.png

b1vHsar.png

VQ0l2xP.png

5LIfIpm.png

0UpWDcM.png



#14 denzquix

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Posted 21 July 2013 - 10:35 AM

the hoax Nintendo trailers/promo videos of Pablo "Psyco3leR" Belmonte

"Super Mario's Universe" (2002)



"Nintendo ON" console (2005, just before first details of the Wii were released)



"Legend of Zelda: Majora's Mask" (1999)

"F-Zero" (2003)

#15 superflat

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Posted 21 July 2013 - 08:15 PM

so much gold in here, thanks for sharing.

#16 denzquix

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Posted 22 July 2013 - 06:20 PM

so much gold in here, thanks for sharing.


thank YOU!! :fogetscience:
 
right now I'm looking at old live-action game commercials...
 
Worms - "Detention" (UK, 1995)


Conker's Bad Fur Day (2000)


Ice Hockey by Activision (1981)


#17 denzquix

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Posted 26 July 2013 - 09:20 AM

in monkey island 2, Stan's Previously-Owned Coffins was completely redone from the version used in the demo (final version has blue walls)
o7ecH8o.gif

in the demo for the original monkey island, the prison was moved around to where the archway should be (i guess this was done for the demo rather than an early version of how it was intended to be)
mwNEwaB.png

in indiana jones & the fate of atlantis, the data files show a little room over to the right here next to sophia's trashed office that is never shown in the game:

1X3eVLa.png

(images from http://home.comcast.net/~ervind/ which has lots more info on the demos & other lucasarts stuff...)

#18 denzquix

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Posted 28 July 2013 - 06:11 PM

rom hack art: super mario bros. 2
 

KEF3Xw8.gifZvbMHuI.png

T4DeokU.gifafuNnxu.gif


(Legend of The Blob Bros. 2, Strange Mario Bros. 2, SMB2: Christmas Edition)




original snes super mario kart track graphics, w/o mode 7 distortion:

mushroom cup: mario circuit 1 / donut plains 1 / ghost valley 1 / bowser castle 1 / mario circuit 2
flower cup: choco island 1 / ghost valley 2 / donut plains 2 / bowser castle 2 / mario circuit 3
star cup: koopa beach 1 / choco island 2 / vanilla lake 1 / bowser castle 3 / mario circuit 4
special cup: donut plains 3 / koopa beach 2 / ghost valley 3 / vanilla lake 2 / rainbow road

battle mode: course 1 / course 2 / course 3 / course 4

#19 denzquix

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Posted 30 July 2013 - 12:39 AM

game parody games: '90s round-up (part I)

Mortal Kumquat III / Fruit Fighter II Turbo G.T.I. XL 4x4 (1995) - Mortal Kombat III (1995), Super Street Fighter II Turbo (1994)
 

n7fZVyp.gifB4fq0Ti.gif


Pyst (1996) - Myst (1993) 
 

TEHyJM3.jpg


Sim Brick (1992) - "Sim" series, particularly Sim Ant (1991) 
 

2FxVjnF.gif



#20 Vellfire

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Posted 30 July 2013 - 08:58 AM

you had me at pyst


I love this hobby - stealing your mother's diary
BRRING! BRRING!
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