promotion for the original Xbox at the Makuhari Messe food hall in Tokyo, 2001
Was the japanese xbox 1 console different from NA or something? The controller looks different.
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Posted 26 October 2013 - 11:26 PM
Posted 28 October 2013 - 05:29 PM
I love this hobby - stealing your mother's diary
Hello! It's me, Vellfire! FOLLOW ME ON TWITTER! ... Bye! CLICK! @gidgetnomates
Posted 28 October 2013 - 08:17 PM
My goal in life has been to get one of those by the year the movie was set in.
ahh yeah, Soylent Green had a white one
according to wiki p. it also turned up in Jaws but I can't find a screenshot...
Posted 04 November 2013 - 08:50 PM
nerds attempt to engineer fixes for notoriously broken games:
Posted 05 November 2013 - 01:53 PM
You'd think that the ergonomic disaster of an XB controller inspired the 360's to be so damn awesome.
Posted 03 December 2013 - 03:13 PM
While I pretty much think the 360 controller (ignoring the d-pad) is the best controller in existence, I actually really liked the giant original xbox controller. I have big hands and long fingers though. But yeah, using it is nostalgic for me, and I actually think the design of it isn't necessarily bad (ignoring the size since most people don't have big hands).
also, bonzi I've seen that image before and its funny even before I saw it I already noticed as a kid and since back then I did not know the in and outs of resource management for games I was weirded out by it.
Posted 26 April 2014 - 08:03 PM
..........but all of this bullshit "archaeology" can't match what's going down in New Mexico right now, as we speak
they actually did it...
Posted 29 April 2014 - 11:27 PM
not notoriously broken but someone here took the trouble to iron out a bug in Pengo's maze generator algorithm: http://ukvac.com/for...opic335921.html
I might have to use this for a future project.
And I totally want one of those ET boxes to frame in a shadowbox. That would be dope as shit.
Posted 07 September 2014 - 05:25 PM
read the last couple paragraphs of this:
man had a prototype, made intentionally crappy quality tape recorder recording of the game to put on the internet to spite retro media people who wanted to dump the rom.
Posted 19 February 2015 - 02:01 AM
I might as well chip in with some unused graphics I found in Ultima VII and Serpent Isle while going through the game resources via Exult.
U7_garg_fly.png 15.86K 10 downloads
There are frames for a flying gargoyle which is not used anywhere in the game.
U7_signs.png 9.29K 9 downloads
Several of these business signs are not used in the game. Some, like the key for guild shop and ankh for healer stem from earlier games in the series. The three red globes was possibly meant for pawn shops, as in the released game you can sell only a couple of very specific items. The red bull sign is from Serpent Isle, and used in place of the horse sign.
U7_actions.png 11.85K 6 downloads
Some of the characters have frames for special actions which are not used in the game. On magic-able characters these frames are used for spellcasting gestures.
U7_prism.gif 574bytes 5 downloads
Then there's this thing. It's labeled as "prism" in the game files. I have no idea what it might have been intended for. The colors are actually transparencies which make whatever is behind it lighter. This is how it looks on a black background.
SI_quest_items.png 2.48K 5 downloads
This is a bunch of important quest item graphics that are grouped together in the Serpent Isle files. The third one is labeled "the cat's eye", and is not used in the game. This is probably related to a cut section of the game called Cat Isle. The one in the middle is a small gong, which I do not remember being used anywhere in the game either.
SI_glowcloak.png 3.31K 5 downloads
Finally, here are paperdoll graphics for a cloak which is not in the game. The glowing edges would animate in the game, streaking around the cloak.
edit: Sorry I wasn't able to figure out how to display the images in full size in the post itself.
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