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iconic game archaeology: miscellaneous artifact pile [image heavy!!]


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#121 skulldrone

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Posted 26 October 2013 - 11:13 PM

 

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promotion for the original Xbox at the Makuhari Messe food hall in Tokyo, 2001

 

Was the japanese xbox 1 console different from NA or something? The controller looks different.



#122 denzquix

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Posted 26 October 2013 - 11:26 PM

ohh huh, apparently so, the controller was redesigned smaller for the japanese market

i8UFOpD.jpg

#123 Vellfire

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Posted 28 October 2013 - 05:29 PM

I was pretty much incapable of using the original xbox controller because of my small hands. Dreamcast was pretty hard too but Xbox was a BEAST

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#124 Unguided

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Posted 28 October 2013 - 08:17 PM

ahh yeah, Soylent Green had a white one

iXDuPaa.jpgxx7L2L6.jpg


according to wiki p. it also turned up in Jaws but I can't find a screenshot...
 


My goal in life has been to get one of those by the year the movie was set in.

#125 denzquix

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Posted 04 November 2013 - 08:50 PM

 
nerds attempt to engineer fixes for notoriously broken games:


 
not notoriously broken but someone here took the trouble to iron out a bug in Pengo's maze generator algorithm: http://ukvac.com/for...opic335921.html

#126 Carrion Crow

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Posted 05 November 2013 - 01:53 PM

You'd think that the ergonomic disaster of an XB controller inspired the 360's to be so damn awesome.



#127 bonzi_buddy

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Posted 03 December 2013 - 10:57 AM

mario%20clouds.jpg



#128 Warped655

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Posted 03 December 2013 - 03:13 PM

While I pretty much think the 360 controller (ignoring the d-pad) is the best controller in existence, I actually really liked the giant original xbox controller. I have big hands and long fingers though. But yeah, using it is nostalgic for me, and I actually think the design of it isn't necessarily bad (ignoring the size since most people don't have big hands).

 

also, bonzi I've seen that image before and its funny even before I saw it I already noticed as a kid and since back then I did not know the in and outs of resource management for games I was weirded out by it.


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#129 denzquix

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Posted 21 January 2014 - 11:43 AM

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mario angrily teaches building site safety

#130 denzquix

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Posted 29 March 2014 - 07:17 PM

Ron Gilbert's starting posting up scans from Monkey Island design notebooks on his blog:

 

(1) (2)

 

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#131 denzquix

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Posted 29 March 2014 - 07:19 PM

Also Al Lowe has some PDFs on his site of development documents for several Leisure Suit Larrys and a couple of other Sierra games:

 

http://www.allowe.co...me-designs.html



#132 denzquix

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Posted 26 April 2014 - 08:03 PM

..........but all of this bullshit "archaeology" can't match what's going down in New Mexico right now, as we speak

 

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they actually did it...



#133 Neuropath

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Posted 27 April 2014 - 03:24 PM

some dreams never die



#134 RyanTheBoy

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Posted 29 April 2014 - 11:27 PM

not notoriously broken but someone here took the trouble to iron out a bug in Pengo's maze generator algorithm: http://ukvac.com/for...opic335921.html

 

I might have to use this for a future project. 

 

And I totally want one of those ET boxes to frame in a shadowbox. That would be dope as shit. 



#135 denzquix

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Posted 21 July 2014 - 09:53 AM

http://fabiensanglar...ince_of_persia/ Prince of Persia Apple || code review and other stuff, like this rotoscoping animation reference vid from 1989:

#136 denzquix

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Posted 06 September 2014 - 01:26 PM

https://en.wikipedia..._Rocks_the_Hill



#137 Neuropath

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Posted 07 September 2014 - 05:25 PM

https://en.wikipedia..._Rocks_the_Hill

 

read the last couple paragraphs of this:

http://lostmedia.wik..._Nintendo_Game)

 

man had a prototype, made intentionally crappy quality tape recorder recording of the game to put on the internet to spite retro media people who wanted to dump the rom.



#138 Ice Baby1

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Posted 08 October 2014 - 08:46 AM

section-z-map-full.jpg

SECTION Z SCHEMATIC



#139 denzquix

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Posted 31 January 2015 - 08:57 PM



#140 Crowley9

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Posted 19 February 2015 - 02:01 AM

I might as well chip in with some unused graphics I found in Ultima VII and Serpent Isle while going through the game resources via Exult.

 

Attached File  U7_garg_fly.png   15.86K   10 downloads

 

There are frames for a flying gargoyle which is not used anywhere in the game.

 

Attached File  U7_signs.png   9.29K   9 downloads

 

Several of these business signs are not used in the game. Some, like the key for guild shop and ankh for healer stem from earlier games in the series. The three red globes was possibly meant for pawn shops, as in the released game you can sell only a couple of very specific items. The red bull sign is from Serpent Isle, and used in place of the horse sign.

 

Attached File  U7_actions.png   11.85K   6 downloads

 

Some of the characters have frames for special actions which are not used in the game. On magic-able characters these frames are used for spellcasting gestures.

 

Attached File  U7_prism.gif   574bytes   5 downloads

 

Then there's this thing. It's labeled as "prism" in the game files. I have no idea what it might have been intended for. The colors are actually transparencies which make whatever is behind it lighter. This is how it looks on a black background.

 

Attached File  SI_quest_items.png   2.48K   5 downloads

 

This is a bunch of important quest item graphics that are grouped together in the Serpent Isle files. The third one is labeled "the cat's eye", and is not used in the game. This is probably related to a cut section of the game called Cat Isle. The one in the middle is a small gong, which I do not remember being used anywhere in the game either.

 

Attached File  SI_glowcloak.png   3.31K   5 downloads

 

Finally, here are paperdoll graphics for a cloak which is not in the game. The glowing edges would animate in the game, streaking around the cloak.

 

edit: Sorry I wasn't able to figure out how to display the images in full size in the post itself.






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