
iconic game archaeology: miscellaneous artifact pile [image heavy!!]
#141
Posted 30 April 2015 - 10:18 PM
#142
Posted 03 May 2015 - 04:32 AM
WHAT'S HAPPENING!!
P EEK
A BOO
C ALL ME BACK
ME BACK AND NUISANCE BACK.
#144
Posted 08 May 2015 - 08:32 PM
#145
Posted 10 May 2015 - 11:34 AM


(from The Video Game Art Archive)
#146
Posted 05 July 2015 - 09:41 PM
http://venturebeat.c...y-and-nintendo/

#147
Posted 10 July 2015 - 02:10 AM
I always wondered why they called that console a playstation when it ended up looking like anything but a console you'd call a "playstation".
This... explains... EVERYTHING!
#148
Posted 16 August 2015 - 09:20 PM
The original Sonic the Hedgehog had some of the most bizarre pre-production stuff I've seen in a while. The makers of the game were bouncing around a lot of ideas about the game in the early days of it's development and it shows with a lot of artwork such as Sonic the Hedgehog as a rabbit, and Sonic apparently fighting demons with Robotnik dressed as a bumblebee.
Also, there's a lot of graphics that were apparently deleted from the final version of the game, these cannot be found on any ROMs but could be seen in magazines and really old game commercials. A good example is this french Sonic 1 commercial which shows Robotnik's chainball rotating and also the spring "stetch" when Sonic runs into them.
And this advertisement which shows some of the unused Sonic the Hedgehog zones like Sparkling Zone and Clock Work Zone. Sparkling Zone also had different graphics than those used in the final game as well and there were UFOs in the background of Marble Zone, I'm not making this up, search and see for yourself. Sorry if I took up a lot of space, this pre-production stuff is interesting I think, the best place to look for it is old vintage gaming magazines prior to the game's release.
#149
Posted 15 November 2015 - 07:10 PM
Wonderland Dizzy
Chip's Challenge (prototype has no audio, it's not just the video)
#150
Posted 15 November 2015 - 08:21 PM
Very glad there are still new additions to the Shadow NES ROM-canon. DIZZY AND DAISY GAZED DOWN INTO THE DARKNESS BELOW.
edit: It's very cool that when you pet the Witch's cat you two go off and exist in some smb3 staged space for the duration.
edit: Man the queen is a dick.
edit: Chip's Challenge fucking rocks. "TELEPORTS CAN BE DIRECTIONAL. THE THIEF TAKES YOUR TOOLS. NEW WALLS CAN APPEAR UNDER YOU." I really wanna make a puzzley tile game like Chip's but with nonsensical rube goldberg levels with a choice of multiple stupid win conditions so you can only make progress by floundering around and accidentally activating game systems you don't understand.
#151
Posted 24 November 2015 - 12:36 AM
#152
Posted 24 November 2015 - 11:23 AM
I found this story incredible. A demo disc included with a magazine had reused a disc that had been used to transfer beta files for Commander Keen. Since they copied the whole disc as an image, using undelete programs on the image years later found intact beta files.
I USE Q'S INSTEQD OF Q'S
#153
Posted 26 November 2015 - 06:14 PM
#154
Posted 15 December 2015 - 01:11 AM
#155
Posted 01 January 2016 - 05:08 AM
#156
Posted 01 January 2016 - 01:28 PM
#157
Posted 20 November 2016 - 02:33 PM
#158
Posted 22 November 2016 - 06:10 AM
#159
Posted 28 July 2017 - 06:33 AM
#160
Posted 28 July 2017 - 11:20 AM
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