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iconic game archaeology: miscellaneous artifact pile [image heavy!!]


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#141 denzquix

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Posted 30 April 2015 - 10:18 PM

tumblr_nnme7lTrs31ti2g4no1_1280.jpg



#142 Ice Baby1

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Posted 03 May 2015 - 04:32 AM

tumblr_nhd59hDOrR1qi8ewoo1_500.jpg

 

tumblr_nmbvchAmOI1qmqi5do1_500.jpg WHAT'S HAPPENING!!

 

P EEK

A BOO

C ALL ME BACK

    ME BACK AND NUISANCE BACK.



#143 denzquix

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Posted 07 May 2015 - 08:26 PM

amazing:

http://kotaku.com/th...made-1702827492

#144 denzquix

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Posted 08 May 2015 - 08:32 PM

lots of info about 2D camera styles

https://docs.google....XF1GCf08efg/pub

#145 denzquix

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Posted 10 May 2015 - 11:34 AM

the European & US versions of the cover art for Pacman 2 have a narrative progression:

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(from The Video Game Art Archive)

#146 denzquix

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Posted 05 July 2015 - 09:41 PM

VentureBeat've got some pics of the original prototype PlayStation back when it was a SNES thing

http://venturebeat.c...y-and-nintendo/

Tek7HUs.jpg?1

#147 EvilDemonCreature

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Posted 10 July 2015 - 02:10 AM

I always wondered why they called that console a playstation when it ended up looking like anything but a console you'd call a "playstation".

 

This... explains... EVERYTHING!



#148 EpsilonEagle

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Posted 16 August 2015 - 09:20 PM

The original Sonic the Hedgehog had some of the most bizarre pre-production stuff I've seen in a while. The makers of the game were bouncing around a lot of ideas about the game in the early days of it's development and it shows with a lot of artwork such as Sonic the Hedgehog as a rabbit, and Sonic apparently fighting demons with Robotnik dressed as a bumblebee.

 

feel%2Bthe%2Brabbit.png

 

fd74b896106004add51f37708f931371.jpg

 

Also, there's a lot of graphics that were apparently deleted from the final version of the game, these cannot be found on any ROMs but could be seen in magazines and really old game commercials. A good example is this french Sonic 1 commercial which shows Robotnik's chainball rotating and also the spring "stetch" when Sonic runs into them.

 

 

And this advertisement which shows some of the unused Sonic the Hedgehog zones like Sparkling Zone and Clock Work Zone. Sparkling Zone also had different graphics than those used in the final game as well and there were UFOs in the background of Marble Zone, I'm not making this up, search and see for yourself. Sorry if I took up a lot of space, this pre-production stuff is interesting I think, the best place to look for it is old vintage gaming magazines prior to the game's release.



#149 denzquix

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Posted 15 November 2015 - 07:10 PM

Two unreleased NES prototypes recently unearthed:

Wonderland Dizzy


Chip's Challenge (prototype has no audio, it's not just the video)


#150 Ice Baby1

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Posted 15 November 2015 - 08:21 PM

Very glad there are still new additions to the Shadow NES ROM-canon. DIZZY AND DAISY GAZED DOWN INTO THE DARKNESS BELOW.

 

edit: It's very cool that when you pet the Witch's cat you two go off and exist in some smb3 staged space for the duration.

 

edit: Man the queen is a dick.

 

edit: Chip's Challenge fucking rocks. "TELEPORTS CAN BE DIRECTIONAL. THE THIEF TAKES YOUR TOOLS. NEW WALLS CAN APPEAR UNDER YOU." I really wanna make a puzzley tile game like Chip's but with nonsensical rube goldberg levels with a choice of multiple stupid win conditions so you can only make progress by floundering around and accidentally activating game systems you don't understand.



#151 denzquix

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Posted 24 November 2015 - 12:36 AM

documents from the Infocom vault are going up on archive.org:

https://archive.org/.../infocomcabinet

#152 Frisky SKeleton

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Posted 24 November 2015 - 11:23 AM


I found this story incredible. A demo disc included with a magazine had reused a disc that had been used to transfer beta files for Commander Keen. Since they copied the whole disc as an image, using undelete programs on the image years later found intact beta files.
 


I USE Q'S INSTEQD OF Q'S


#153 denzquix

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Posted 26 November 2015 - 06:14 PM

prototype of an unreleased Sonic rip-off for the Amiga recently unearthed (no audio):



#154 denzquix

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Posted 15 December 2015 - 01:11 AM

Just posted by John Romero - footage from the 1990 DOS Super Mario 3 demo that IFD (precursor to id software) made for Nintendo, who weren't interested in fleshing it out to a full title:



#155 Popful

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Posted 01 January 2016 - 05:08 AM

Not entirely sure this counts since it's a fangame, but the DOS version of Sonic Epoch is pretty noteworthy simply for how elaborate it was for the time it was made (most Sonic fangames back then were made in Kilk & Play). I did a playthrough of the whole thing here:

#156 denzquix

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Posted 01 January 2016 - 01:28 PM

Thanks! Yeah, fan games are fine, it's just one of those things where there's so many of them out there, it could be a thread in itself.... but ones that are exceptional/noteworthy in any way are definitely welcome

#157 denzquix

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Posted 20 November 2016 - 02:33 PM

duke nukem 3D for game.com:
 


#158 pineappo

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Posted 22 November 2016 - 06:10 AM

Cool Toriyama claymation! (Includes scene of neon green zombie puke if you need convincing)



#159 pineappo

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Posted 28 July 2017 - 06:33 AM

8r0gXTE.jpg



#160 denzquix

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Posted 28 July 2017 - 11:20 AM

makeshift Nintendo DS devkit used to develop Mario & Luigi: Partners in Time:

UVkW1XX.jpg




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