Jump to content


Photo

How unrealistic would the creation of a long linear story driven narrative game be?


  • Please log in to reply
1 reply to this topic

#1 Shawnturner

Shawnturner

    Newbie

  • Salty Members
  • Pip
  • 6 posts

Posted 16 December 2017 - 08:03 AM

Hi,

 

I mean a game where you travel from point A to B to C and so on. Let me make an analogy.  Imagine playing Halo: Combat Evolved. You get to the end and you think "wow that was fun". But instead of it ending it was merely the first act. Then what would have been the Halo 2 campaign was the second act. Then the Halo 3 campaign is the final act. You know, a 60+ hour long experience. Look all the time and resources put into GTA V. If one were to put all that to such a linear game, couldn't such a result happen? 
 
I didn't find the right solution from the internet.
 
 


#2 astralojia

astralojia

    Newbie

  • Members
  • Pip
  • 2 posts

Posted 01 January 2018 - 10:37 PM

Hi,

 

I mean a game where you travel from point A to B to C and so on. Let me make an analogy.  Imagine playing Halo: Combat Evolved. You get to the end and you think "wow that was fun". But instead of it ending it was merely the first act. Then what would have been the Halo 2 campaign was the second act. Then the Halo 3 campaign is the final act. You know, a 60+ hour long experience. Look all the time and resources put into GTA V. If one were to put all that to such a linear game, couldn't such a result happen? 
 
I didn't find the right solution from the internet.
 
 

 

For a single person to do it, it's not likely. Maybe make it episodic. It's a great solution, because then you don't end up creating like 50 hours of crap. You can go back and fix glaring issues as you gain feedback.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users