I have a little problem that i am not understanding.
I am spawning a blueprint actor from code; that blueprint has a parent class declared in code and i am using this template to spawn.
The probelm is that the actor spawned doesn't take input or movement, just like AddMovementInput(), and if i place the same blueprint actor on the level, it moves.
Can you help me understanding why this happen and how can i resolve?
I didn't find the right solution from the Internet.