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Spawn Blueprint from C++ Error

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#1 Rayancaleb



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Posted 05 March 2018 - 08:40 AM

I have a little problem that i am not understanding.
I am spawning a blueprint actor from code; that blueprint has a parent class declared in code and i am using this template to spawn.
The probelm is that the actor spawned doesn't take input or movement, just like AddMovementInput(), and if i place the same blueprint actor on the level, it moves.
Can you help me understanding why this happen and how can i resolve?

Please help.
I didn't find the right solution from the Internet.


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