Your character is led through some tutorials on creating buildings, finding Mafia MMORPG, combat and the multiplayer aspects. Mafia City will be broken into three types of play: home turf, exploring and fighting. Players can now create little towns where they can hire workers, build casinos and even develop in-game powerups. Exploring is the equivalent of the single-player campaign where users roam through eight different Vegas-based locales including end-bosses. Fighting is the multiplayer crux.
Mafia City has several multiplayer arenas where users can challenge each other to fights. This isn't so much a matched, one-on-one system as a free-for-all. Beating an opponent will give you some of their cash as well as a chance to explore and loot their town. Ironically, much of this is based on a numbers game. The arenas will feature avatars of players that may not be online. Upon logging back in, users can see how their characters fared and try to enact revenge (there is both a "Friends" list and a "Rivals" list).
Despite the emphasis on aggression, combat is still pretty much point and click. This is augmented thanks to a series of three skills players can developed as they level up. Mafia Game Online, It works a lot like rock, paper, scissors with some benefits based on equipment.