Think I might try building a roguelike in it.
What about you lot, any thing new?
Posted 23 December 2019 - 09:46 AM
Think I might try building a roguelike in it.
What about you lot, any thing new?
Posted 28 December 2019 - 04:12 AM
been back n forth in unity. got a few asset packs (paid), like Corgi2d and its scripts and pre-written code examples are great for copy/pasting and patching up your own codes.
I've been thinking of a few ideas towards a roguelite
Wyrm | Madolah | ær
Posted 15 January 2020 - 04:36 PM
If anyone is interested you can find my game here -> https://github.com/T...ix/cyber_rogue/
It's still early days, just got character movement in, but my base idea is that it will be set in a Giant walled city-building like the Kowloon walled city, but with cyberpunk overtones, I'm going to be pulling visual styling from Cogmind.
Beyond that, don't have an idea for a story yet.
Posted 21 January 2020 - 11:21 PM
I got movement + blocking working, even allowed for setting the entities background colour to that of the tile it's standing on.
I've even got an idea to allow for tiles/entities that can possess random or animated glyphs.
Posted 22 January 2020 - 10:35 PM
Crappy dungeon generation! Plus improved rendering no longer does it loop and set the glyph twice (once for the map, once for entities); instead, it goes through the map tiles, any entity that's at the position gets rendered instead of the map tile!
Posted 16 February 2020 - 01:22 PM
What a coincidence, I also want to learn Rust and want to make a roguelike with it. The difference being that I'm too lazy.
Posted 29 February 2020 - 11:36 PM
What a coincidence, I also want to learn Rust and want to make a roguelike with it. The difference being that I'm too lazy.
Really now? well, that's too bad. Have another pic, I've implemented FOV.
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