
The Legend Of Zelda: The Phantom Hourglass
#1
Posted 02 October 2007 - 08:06 PM
The game starts with Tetra being kidnapped by the crew of the ghost ship, and Link waking up on a beach (similar to other zelda games). A fairy whose name escapes me currently, finds him and tells him to come meet her grandfather, who is also the leader of the village. Link does so, and determines he wants to save Tetra... and the adventure begins.
This is a pretty basic zelda game... and very similar to wind waker. Except that it's completely controlled using the stylus... which... makes the game absolute balls. moving, attacking and drawing are all controlled using the stylus. It's a terrible system and it wore me down really quickly, making it impossible to play this game for any significant amount of time.
The ship control is also very limited and slow... making travelling on the world map quite a hassle. You draw where you want to go on the sea chart, and the ship takes you there. You control the camera... and you can jump over sea traps. Not overly appealing.
I would type more but I am getting carpal tunnel from this shitty game so... you can read/view more about the game here
edit: I just got the boomerang... it's pretty cool. You draw a line from yourself to where you want it to go and it will follow it exactly unless something is in the way.
#2
Posted 02 October 2007 - 08:19 PM

#3
Posted 02 October 2007 - 08:25 PM
#4
Posted 02 October 2007 - 09:14 PM


big thanx to dragonslayer for sig!
#5
Posted 02 October 2007 - 09:23 PM
1) Twilight Princess kind of turned me off Zelda for now.
2) 100% stylus is God no! Not only is it very uncomfortable if you have big hands (big hands big ____) but it's also grossly innaccurate in other games and I don't see why it wouldn't be here. Drawn to Life was bad enough with it's DRAWING SOMETHING EVERY 3 MINUTES but at least they gave you the option of using the controls to draw rather than the stylus.
So yeah, no thanks.
#6
Posted 02 October 2007 - 11:25 PM
2) 100% stylus is God no! Not only is it very uncomfortable if you have big hands (big hands big ____) but it's also grossly innaccurate in other games and I don't see why it wouldn't be here. Drawn to Life was bad enough with it's DRAWING SOMETHING EVERY 3 MINUTES but at least they gave you the option of using the controls to draw rather than the stylus.
So yeah, no thanks.
Man, don't even give them that much leeway. Using the stylus for too long is uncomfortable PERIOD. Even just playing one game of sudoku on Brain Age makes my hands hurt the rest of the day, and I have some of the smallest hands ever.
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#7
Posted 02 October 2007 - 11:30 PM
#8
Posted 03 October 2007 - 12:02 AM

#9
Posted 03 October 2007 - 12:02 AM
#11
Posted 03 October 2007 - 12:40 AM
I actually got very comfortable playing with the stylus (well, not very, but it wasn't a major hassle). Although I'm not hardcore playing it, and I can imagine what it'd feel like to write an essay for the daily playhours of an average zelda game. Although I think it speaks more for the daily playhours for an average zelda game.
#12
Posted 03 October 2007 - 12:54 AM
i plan on buying it, but i've never had cramp sessions holding a stylus so i'm guess i'm the minority here (IN MORE WAYS THAN ONE! WHOAH DON'T GO THERE GIRLFRIEND!). still, i'm happy someone is creating something innovative with thae second screen instead of a mini-map + inventory menu

#14
Posted 03 October 2007 - 05:43 PM
I have a DS and am purposefully not buying this on two accounts:
1) Twilight Princess kind of turned me off Zelda for now.
2) 100% stylus is God no! Not only is it very uncomfortable if you have big hands (big hands big ____) but it's also grossly innaccurate in other games and I don't see why it wouldn't be here. Drawn to Life was bad enough with it's DRAWING SOMETHING EVERY 3 MINUTES but at least they gave you the option of using the controls to draw rather than the stylus.
So yeah, no thanks.
This is sort of how I feel. I want to TRY the game, but I don't want to actually spend money on it until I'm convinced that the controls don't suck (I suspect they do). I also have Drawn to Life and didn't like it at all

#15
Posted 03 October 2007 - 06:00 PM

(with apologies to Sirlin for the idea of using Cranky Kong for this purpose)
Releases:
- Eyrie Platforming Engine for RMXP pre-Alpha (Released 12-24-2006)
- Taret Blade Project Page at RMN (Updated 12/09/2007, including Dev Snapshot)
#17
Posted 03 October 2007 - 06:27 PM
[table][tr][td]
[/td][td]In my day we played games with nothing but buttons and maybe a joystick and we liked it. And they were built in to the cabinet. None of this fancy "ergonomics" fiddlery. And we had to walk six miles to the arcade, uphill both ways. And you could get two games and a steak dinner for only twenty five cents. And the Kaiser knew his place. Now these damn kids with their "style-eyes" and "wiimotes" and "six axeys..." They don't appreciate their games, thats their problem. Why I remember one time in the roarin' twenties, only back then we didn't call them the "roarin' twenties," we called it "The year of our lord, nineteen hundred and twenty-something," where "something" was how many years it had been since 1920...[/td][/tr][/table]
(with apologies to Sirlin for the idea of using Cranky Kong for this purpose)
Dude, it's not about NEW CONTROL METHODS OHNOEZ but about "New methods of controlling basic, familiar functions in a way much less effective than the previous method of control, with no option to use the older style that is probably better." I like playing game like Heroes of Mana that use the new control method in an effective way, but every time I accidentally did a barrel roll in Starfox I wanted to throw my DS against a wall.
#18
Posted 03 October 2007 - 06:32 PM
If you are telling me you write with toothpick pens then you are an idiot. The stylus is not comfortable to hold, period. It's tiny, thin, short and with a big clunky rounded end. What the fuck was the idea of that?You guys must suck with writing then.
Also Shadowtext is an idiot but we knew that already.
#19
Posted 03 October 2007 - 06:35 PM
Releases:
- Eyrie Platforming Engine for RMXP pre-Alpha (Released 12-24-2006)
- Taret Blade Project Page at RMN (Updated 12/09/2007, including Dev Snapshot)
#20
Posted 03 October 2007 - 06:36 PM
edit: stupid me for basing future experiences on previous ones, that isnt humanlike at all is it
i mean i didnt waste £25 on metroid hunters only to play it for 10 minutes before nearly smashing my ds due to the terrible controls
or waste another £25 on drawn to life only to get dumb hand cramps due to having to use the stylus on and off every 5 minutes
maybe if i waste another £25 on a game i now know is 100%-a-control-scheme-i-have-proven-stupid it might be different?????
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