
[RK2K3] David & Goliath OVERDRIVE! Patch (120 Picture version)
#22
Posted 03 August 2008 - 04:37 AM
#24
Posted 04 August 2008 - 04:42 AM
MONSTER GROUP TAB
* Trust me. You’ll LOVE this tab
[u][b]
This alone makes this patch brilliant. I can't thank you enough Aten!


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Well ok, it's not much of an army, but you can support my game anyway!
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ALEX III
#25
Posted 04 August 2008 - 03:56 PM
However I'm not going to be using it for any future projects because your patch mostly affects the DBS which is what I never really use at all, the added window size is a nice addition but I also need to have the event window smaller sometimes for 'tracking' purposes (don't ask).
But regardless of whether I use it or not, it's something that will come in handy to a lot of people, and we can all hold you responsible for the plague of FF8 fan games that will GW in the future

#26
Posted 05 August 2008 - 03:08 AM
Let's say if person A is using goliath patch and person B is using the normal ver, can person B open A's project in his RPGMAKER normally (with the new EXP rate, high numbers) or will that person have to patch his RPGMaker first?
I guess I am just curious on how it will go.








#27
Posted 05 August 2008 - 03:25 AM
As long as person B doesn't DIRECTLY MODIFY the curve, YOUR setting will be intact, but one move, ONE TOUCH and BAM, your curves will be lost and it will default to 1000 or 1 or whatever.
#30
Posted 05 August 2008 - 06:41 AM
#32
Posted 05 August 2008 - 03:45 PM
What is this FF8 level up system..... ?Experience curve can go between 2000 and -2000, which means you can make FF8 type of level up system, no problems!
#33
Posted 05 August 2008 - 04:16 PM
MAN UPRC. DON'T YOU KNOW ANYTHING?!!!!What is this FF8 level up system..... ?
In FF8, you had 0 EXP and as soon as you hit 1000, you leveled and it went back to 0, then 1000, then 0 etc etc
COME ON.. EVERYONE SHOULD KNOW THAT!

#34
Posted 05 August 2008 - 04:35 PM
"Lastly, hidden with the bottom confines of the ship lays “The Dreamer”, with his eye closed and quill in hand he rests. His dreams, his ambition, his strife will be transcended to all those on this voyage."
#35
Posted 05 August 2008 - 04:55 PM
MAN UPRC. DON'T YOU KNOW ANYTHING?!!!!
In FF8, you had 0 EXP and as soon as you hit 1000, you leveled and it went back to 0, then 1000, then 0 etc etc
COME ON.. EVERYONE SHOULD KNOW THAT!
So with this patch, you can make experience reset when you level up then??
#37
Posted 06 August 2008 - 03:53 AM
#38
Posted 06 August 2008 - 06:39 AM


#39
Posted 06 August 2008 - 06:58 AM
#40
Posted 06 August 2008 - 10:41 AM
If person B opens person A's project (which he should not be doing in the first place) and goes into the exp curve modifier, to him, the numbers will max out at 1000 (if you had more then 1000) or be at 1 (if you used a negative because normal rm can't go to 0)
As long as person B doesn't DIRECTLY MODIFY the curve, YOUR setting will be intact, but one move, ONE TOUCH and BAM, your curves will be lost and it will default to 1000 or 1 or whatever.
Ouch.
Heh, I play in EDIT mode most of the time (plus, I want to see how people do things in RM as well), so I guess I should be careful if the game is made with the goliath patch!








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