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[DEVLOG] Magus Magus : Fighting/Shmup Hybrid


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#21 bonzi_buddy

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Posted 18 September 2009 - 12:21 PM

:fogetgasp: if the models in game are anything like that then graphic wise this should be pretty promising! i would also imagine that the game would be lot more smoother in 3D. oh it's 2.5D? what's the initial reason for change, uhh the backdrops/background, the shift in style or because the graphics are more easy to make as pre-rendered ones due to e.g. tools? i might be talking bs here. regardless, if pulled out properly this could be a good game!

i'm really curious to see how the 3D version turns out. i had no idea you even had a game like this up until now, the premise is cool.

#22 hima

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Posted 18 September 2009 - 05:52 PM

@Nessiah
Yup. This is made in my original engine, using DXLib as a backend library. DxLib 3.00 has just been released and it support 3D now :D

@bonzi_buddy

Glad to hear that you like'em :D
The main reason of the change is the difficulty in programming it in 2d. The GM version was completely 2d with a fake 3d background, this make it difficult to create new stages, especially with obstacles and all :(  I wasn't really understand how 3D in Game Maker works too, so I gave up.

Other reasons being GM isn't powerful enough and it doesn't support 4 gamepads. Better yet, it doesn't even support my language :(  *sigh*

So, I hope this is a change for better. Piti , the graphic guy, wants to get practicing on 3d skill too, so that's why the sprite are pre-rendered lol.

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#23 The Ghost

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Posted 18 September 2009 - 09:28 PM

You should make a brother that fights with them and call them the Ying Yang Twins.

#24 hima

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Posted 27 September 2009 - 01:40 PM

@The Ghost
Haha I wish I could come up with that at the time when I was designing characters. Maybe as a secret character or something in the future :P

------------------------------------------------------------------------

Got another character model done today. This is Kon Crete, a close combat oriented character.  Most of his attack has close to middle range, and most of his special moves will allow you to get close to your opponent quickly and safely.

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#25 SupremeWarrior

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Posted 27 September 2009 - 02:10 PM

Holy crap you did a good job on that model!

#26 hima

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Posted 27 September 2009 - 02:20 PM

@Supreme Warrior
Thanks! I forgot to mention that I didn't do this myself. It was done by Piti, the artist guy who also worked with me on U.S.G. :)  So all credits should go to him XD.

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#27 SupremeWarrior

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Posted 27 September 2009 - 06:02 PM

You must be proud to be able to command such a team!

#28 hima

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Posted 03 October 2009 - 01:00 PM

Ok, here's the video!


It isn't that exciting, mostly because I cannot control 4 characters at the same time and I haven't implemented an AI yet.




Also Piti just remake the Kon model all over and here's the finish product


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This should be the last time that we're working with Kon. Next character : Eulgi - the ice queen :D


@Supreme Warrior
Hehe the only thing I'm worried is whether I'll make the game as fun as how good the graphic looks XD

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#29 Pipcaptor Hatsuya

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Posted 03 October 2009 - 01:15 PM

If that thing comes out, I might try Sirium first. And good model eh, I wonder what shader's applied on your character models...


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#30 Standard Toaster

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Posted 03 October 2009 - 07:32 PM

man whenever i see the name hima i always expect quality and it looks like you aren't going to disappoint!

#31 hima

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Posted 07 October 2009 - 03:59 PM

@Standard Toaster
Thanks a lot! Though that kinda put a pressure on me :P




Considering the stage size and everything, we have decided to change the style of the model to be somewhat similar to Namco X Capcom.

Also, Piti got some animation done.




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And I feel like the process of prerender this into 2D is kind of tiring. Maybe I'll just go ahead and learn how to load 3d model properly. :crazy:

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#32 JimmyJonas

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Posted 28 October 2009 - 02:45 PM

I have no idea whats going on in the video ;) and that's what makes me want to play it.




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