Well, as they also say, try pleasing everyone and you'll end up pleasing no one. And I think I'll go with the majority, who seem to think my maps are good as is.
While I agree that this is a good point, this isn't the time to make it. This, rather, is appealing to most people because most people are easily impressed. Being easily impressed isn't a bad thing, but this isn't a case of some people saying "do it this way" and others saying "do it that way". What I am saying is "do it the way everyone likes but do it well
What this boils down to is being willing to go the extra mile to persuade people who don't gobble up every RM* game to give it a try.
My suggestion is to simply take the concept you have and refine it, refine it, refine it, because now it's very rough. I'm not telling you to change mapping styles, I am telling you to reexamine what you have and challenge yourself to improve upon it.
Hell, the maps aren't so bad that I wouldn't play the game (they're not bad at all), but there is no reason to let a good game be held back from greatness because people thought it looked good enough as is.
That's like releasing a first draft, getting really positive feedback and then not revising it in any way- people liked it, right? Off to the printers! There is a reason there are more than one drafts for any good book. If people like the maps now, imagine what they will think when they see the carefully designed, lovingly crafted final result.
This is all I'll say on the matter, most likely. It's your game and you can do whatever the hell you want with it. The only reason I've brought up this argument in this topic is because I think the game looks promising, and sometimes people are willing to accept the final push to something better than OK. Plus, I really, really like FF6's graphics and would love to see someone finally do them justice!