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[DEVLOG] Final Fantasy: Phoenix Rebirth (working title)- [UPDATE 6/22- new screens]


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#41 Brad

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Posted 24 April 2009 - 05:14 AM

Looks promising if you keep at it. This look almost exactly like my 234,235 failed projects that never seen the light of day and have been long since lost... But these are the games that RPG Maker was meant to make. Simple classic SNES era RPG enjoyment.

One thing though I'd say just skip the whole CMS deal unless it's something utterly amazing and innovative, otherwise it serves no purpose and the default CMS works just fine. You could always just make "Journal" an item that links to a common event or access it via hotkey.
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#42 arcanedude34

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Posted 24 April 2009 - 11:12 AM

One thing though I'd say just skip the whole CMS deal unless it's something utterly amazing and innovative, otherwise it serves no purpose and the default CMS works just fine. You could always just make "Journal" an item that links to a common event or access it via hotkey.


I'm going to leave it in for now, if my Beta testers say it's useless, then I'll scrap it and make items or hotkey-accessed events for the things that are in the CMS.

And to Kaempfer:

You do have a decent point, and it's not like I wasn't going to touch up the maps a little anyway. I thought you were saying before to totally scrap what I had, which is why I didn't agree with you. Yeah, I'll see if I can't tighten everything up a bit.

Remember , any idea that is awesome is worth using.


#43 sdm42393

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Posted 25 April 2009 - 04:06 AM

Well, as they also say, try pleasing everyone and you'll end up pleasing no one.


But when you're talking about the overall quality of the mapping, you can please everyone.
It's not like anyone will hate your revised maps because they're too good.
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#44 arcanedude34

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Posted 25 April 2009 - 10:55 AM

But when you're talking about the overall quality of the mapping, you can please everyone.
It's not like anyone will hate your revised maps because they're too good.


Different people have different tastes, some people would complain that it's too crowded and claustrophobic if I pushed everything too close together. Some people prefer lots of space, some prefer less. I'm going to touch up on the maps, however, as I already said, so... yeah.

Remember , any idea that is awesome is worth using.


#45 sdm42393

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Posted 25 April 2009 - 12:17 PM

Point taken.
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#46 Lennon

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Posted 26 April 2009 - 02:13 PM

So have you made any significant progress with it yet? I don't know why I'm asking as you'll update when there is, but it seems like you haven't gotten me to do anything yet, which makes me feel like you think I'm ignoring you or something.

Just make sure to PM me with requests or whatever.

Oh yeah and you can get MP3's from a whole bunch of games from here, if you weren't aware of it:
http://www.bluelaguna.net/


#47 arcanedude34

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Posted 26 April 2009 - 03:04 PM

So have you made any significant progress with it yet? I don't know why I'm asking as you'll update when there is, but it seems like you haven't gotten me to do anything yet, which makes me feel like you think I'm ignoring you or something.

Just make sure to PM me with requests or whatever.

Oh yeah and you can get MP3's from a whole bunch of games from here, if you weren't aware of it:
http://www.bluelaguna.net/


Oh trust me, I know of Blue Laguna. I was going to use all FF songs, but I realized people would immediately use that as a point against the game, so I changed my mind. Now I have a couple of MIDI composers.

Alright, I'll PM you with any requests, but I'm at a stage right now where I don't need anything in particular that I don't already have. It won't be long though, trust me.

Remember , any idea that is awesome is worth using.


#48 Pilsen

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Posted 26 April 2009 - 03:13 PM

yea, just use them midis.. mp3s, i guess you could make an exception and use it when making your intro and/or the game's ending.. you know, to make it more dramatic, though you could achieve that with nicely composed midis

#49 sdm42393

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Posted 26 April 2009 - 05:15 PM

Or you can convert the composed MIDIs to mp3. The converted files usually sound nice.
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#50 arcanedude34

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Posted 26 April 2009 - 09:38 PM

Eh, I'll play around with it. The main thing about MP3s is the file size, which is larger than that of a MIDI. I'll prbably have a few MP3s, mostly MIDIs.

Remember , any idea that is awesome is worth using.


#51 arcanedude34

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Posted 17 May 2009 - 01:55 AM

Anyone think they could rip these chipsets for me? =D

http://www.spriters-...ken3/sheet/6325
http://www.spriters-...ken3/sheet/6343

Remember , any idea that is awesome is worth using.


#52 Silver

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Posted 17 May 2009 - 10:25 AM

I have to agree with the criticism on the mapping. From a first glance it does look quite nice but I can now see some fatal mapping errors which I think have already been pointed out.
I wont pick each problem out but you really need to work on the town. The best idea before starting a multi-level map is to PLAN PLAN PLAN. From what I see of your town map there was no planning or thought, it was simply you having fun with the chipset and impressing yourself with stairs going UP AND DOWN omgzzz.
All I can say is you should be delighted with the good comments but you really should consider the constructive criticism given by members on this forum instead of shrugging it off.

If you added some NPC's to that town, the little loop around with nothing in would still be pointless. Also the point I made about you putting in stairs pointlessly? Most multi-level towns are much more simple in design. From what I see you have to walk through ALOT of stairs to get from the top to bottom or from one building to another.... You should look into organising it more and giving the town a more solid structure. This often works best by building up 2-4 layers of the town... On each layer put categorised buildings ("inn, shop on one level").

I am simply trying to help you because at the moment it just looks like another VERY incomplete FF-Fan game with medicore mapping. I hope you take the criticism from me and the others here and amend your work. Maybe then it would appeal to a wider audience.

#53 arcanedude34

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Posted 17 May 2009 - 04:11 PM

Alright, I think I've gotten enough complaints that I'm working on the first town right now. Hopefully I'll come up with something everyone likes a bit better. =)

Remember , any idea that is awesome is worth using.


#54 Silver

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Posted 17 May 2009 - 04:36 PM

Take the advice, and try planning your city out first. You should notice a huge improvement with a little planning and thinking. Good luck with your project, keep us updated when you have more.

#55 Eidolion

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Posted 29 May 2009 - 02:27 AM

Hey, I'm new here.

Anyways, looked at what you have, and I must say, I'm really not that fond of your World Map. I may be in the wrong because I'm comparing it to FFVI's World Map, but it looks so thin to me, that I feel it would be hard to move around. Now, you may not think its hard to move in but you need to put into consideration that you're the one who created it and knows how it works.

Your CMS to me is a large eye sore right now, but you said it wasn't complete and so I wish you luck on that.

Your town also looked rather large and empty, people will help that but you must remember that certain parts of your town are unnecessary and are what you could say are too open. If you look at the maps of FF6 they didn't really have wide open areas, and when they did they had crates there to kind of cut it down with the people. In my opinion it adds a sense of civilization in towns, when you see people moving around and crates stacked here and there near shops and such.

Anyways, I wish you luck with this game and would like to see more about it in the future.

#56 arcanedude34

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Posted 30 May 2009 - 02:07 PM

Got some new screenshots of the inside of the airship and the first cave in the first post, go check 'em out. ; )

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#57 arcanedude34

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Posted 08 June 2009 - 08:50 PM

Sorry for the double post, but I'm re-looking for MIDI composers since both of mine apparently bailed out on me, so... yeah. New screens coming soon

Remember , any idea that is awesome is worth using.


#58 arcanedude34

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Posted 16 June 2009 - 04:10 AM

Feh, forget it, I'll use songs from commercial games. I'll probably have an MP3 version and a WAV version up for download, possibly a MIDI if enough people want one.

Remember , any idea that is awesome is worth using.


#59 Kaempfer

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Posted 16 June 2009 - 04:27 AM

A .wav version? Jesus Christ dude, .wavs are like 80+mbs per regular length song!

#60 arcanedude34

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Posted 16 June 2009 - 05:00 AM

A .wav version? Jesus Christ dude, .wavs are like 80+mbs per regular length song!


I'm offering it for people who don't care about file size, as WAVs loop better. But I'm offering an MP3 and possibly MIDI version as well, so there shouldn't be a problem

Remember , any idea that is awesome is worth using.





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