
Prototype
#121
Guest_Sarevok_*
Posted 24 June 2009 - 01:15 AM
#122
Posted 24 June 2009 - 08:18 PM
Throwing people is so much fun. I love grabbing someone, climbing up really high, throwing them, and then looking for the body. I don't think it's ever going to get old.
The most amazing thing about the game is the framerate. It never drops. No matter how much is going on screen, it runs so smoothly.

#123
Posted 26 June 2009 - 12:34 PM
Also what's this about the story being great? It was alright, probably a tiny touch above average at best. The general idea was alright, but the delivery, fuck me, was astoundingly bad. The pre-mission cutscenes were appalling, Alex Mercer's character is about as charismatic as a fucking leg of ham. It would start with Dana/Karen/that Doctor guy/whoever the shit else you team up with talking for 30 seconds and then Alex would be like "<shitty one liner that seems like the start of a sentence but nope IT'S A WHOLE SENTENCE> *quick fade-out*". I don't know I guess I was just disappointed at Mercer's shitty development. God knows you got more development out of the whole five-ten minutes those DAY 18 cutscenes took up than the rest of the game.
It was a lot of fun while it lasted, but god damn it they need to tighten up their writers for the inevitable sequel/prequel. Plus the fun of RUNNING AROUND THE CITY BLOWIN' UP SHIT is kinda negated when you've finished the main storyline and know the threat's all over and done with.
On a positive note, the Web of Intrigue clips are fantastically done and very professional.
#124
Guest_Sarevok_*
Posted 27 June 2009 - 01:43 PM
Spoiler
I was thinking this as well. It's not like she dies...she is just never mentioned again
#125
Posted 27 June 2009 - 02:28 PM
#126
Posted 27 June 2009 - 09:57 PM
#127
Posted 04 July 2009 - 03:11 PM


DDay is Dead I am a dead man typing
#128
Posted 04 July 2009 - 10:30 PM
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with" -Gutts
#129
Posted 09 July 2009 - 05:54 AM
I like it when games are able to capture the perfect essence of the character you're playing. It was like in Far Cry where I fought a bunch of the huge tri-gens with nothing but Feral Attack/Rush because I realized I could kill them without firing a shot. This game kept Alex "in character" for almost the entire length.
So yeah, I enjoyed this game a lot. The writing could have been better, and was about as predictable as it could get. It felt, at times, like every developer geeked out on one subject and then put it in the game. Military Hardware, various super heroes, Dead Rising, and I am Legend (both versions, since the viral beings can consume others somewhat in the vampire mold). I also thought it was "clever" of the developers to call Alex's maneuvering parkour so as to differentiate it from Altair's free running.
His name was Not Johnny - A young man becomes a sort of superhero after a crippling injury. He
#130
Posted 09 July 2009 - 09:04 PM
But the gameplay was so awesome. It got a little too much at times, because precise movement just isn't really an option. There were only a few points in the game where it got too cluttered in a small area. The outdoors is where this game needs to take place.
Yeah though, being able to come up with an idea and then actually doing it was the best part of the game.
Alex Mercer is one of the most powerful game protagonists of all time.

#131
Posted 08 August 2009 - 02:13 AM
#132
Posted 10 March 2022 - 05:42 PM
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#133
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